Thursday, August 6, 2015

Fantasy Cave Environment - UE4 Blockout

Once I got the blockout done in Maya I began moving it in to Unreal to make sure everything still looked good and everything was proportionate.


I felt the total environment was a little too small, so I decided to add a second smaller island between the start point and the obelisk. I also grabbed one of the pre-made water textures from Unreal to test  what it would look like down on the lower area of the environment.

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